Let's Create a Dragon
. At Pixomondo is Frankfurt, Germany, is the home for the three dragons of Game of Thrones and the senior animator and rigger, brought these creatures to life. Florian Friedmann helped in other films such as, The Hunger Games, Hugo, Star Trek into Darkness and some German films until he helped on the hit tv show. For animating these dragons, Friedmann won a VES Award for his part in the show and for his animation of these character. In the beginning, their rigs were much more simple and not as heavy as they are now, Friedmann explained. The rig was re-built with each coming season as they grew bigger and bigger to their size now. Soon new animations were added to make them fly, muscles were added and animations of the horns and scales and by now, they are extremely heavy. Though, with more details, comes more animation controls, over 400 controls. Each spike, each frill has an animator and each finger is animated on their own. Though, making things easier, each three dragons have the same basic rig and just small details are changed when needed to fit that dragons proportions. With the aging of the dragons, many things had to be fixed and changed along with, making more problems that need to hidden which is competely fine as problems are gonna happen at any point, and problems could be covered. And other animals could create the ultimate animal as they are good for reference to understand a creatures movements.
I Like Dragons.
Not watching Game of Thrones yet, I haven't seen the progression of the dragons yet, until now and it's extremely impressive of how much time is put into these three dragons and that the rig is so many controls on it to give the dragons true life. Friedmann deserves more recognition for his is teams work on these dragons and all the other work they have done in my opinion. Using animals for movement and to combine them to something you want is a great method and using yourself as an actor, I have seen before and even if it's funny, it does help in the long run.
Sunday, May 10, 2015
Here's Some StevRayBro (Video #19)
StevRayBro is an animator and artist on youtube that I'm a fan of and his digital sketchbook video for FNAF is great for it's simplistic drawings and coloring
ENJOY
Wednesday, April 29, 2015
Is Animation Really That Disposable? (Blog # 48)
FAST FACTS
. Many remember those classic cartoons of Popeye or even Bugs Bunny and the impact they held, even up to this day, getting reboot after reboot and even films, still to this day. Many other animated shorts were trashed as time went on and were forgotten as may say that, animated films are easily disposable but cheap animation is a thing anyone would be interested in, no matter what. From films, to short cartoons or web animations, cheap animations have always been around.
To compare Hanna-Barbara to Walt Disney, Disney's plan was to made timeless classics that could last and even with his shorts, they are still memorable and watchable. While on the other hand, Hanna-Barbara had to work on the very edge with his animations in fear of financial troubles. Even with his iconic The Flinstones or The Jetsons, Hanna-Barbara isn't classic but more of a cult status.
Throughout the years, animation has been reduced and even with the decision of bringing cartoons from theaters to the small screen, was because of money and costs. This is why there isn't a whole lot of good content or high quality animation, because of costs and a large want of them, very quickly. This is why many are hoping for those to make animation because it's an art form and not to make it, just to make it.
SLOW RESPONSE
. Seeing exactly how animation is treated, just drops down into the deepest pits of my stomach. Seeing how animation could be easily disposable honestly hurts seeing how an art form could just be mass produced with little to no care about the end product. It's not right to define what are classics and what aren't either, to myself, Hanna-Barbara is one of my favorite animators as I grew up on a lot of his cartoons/older cartoons from a young age. I instantly recognize his style and I know what work he's done. But, budget does not define if an animation is good or not as well.
. Many remember those classic cartoons of Popeye or even Bugs Bunny and the impact they held, even up to this day, getting reboot after reboot and even films, still to this day. Many other animated shorts were trashed as time went on and were forgotten as may say that, animated films are easily disposable but cheap animation is a thing anyone would be interested in, no matter what. From films, to short cartoons or web animations, cheap animations have always been around.
To compare Hanna-Barbara to Walt Disney, Disney's plan was to made timeless classics that could last and even with his shorts, they are still memorable and watchable. While on the other hand, Hanna-Barbara had to work on the very edge with his animations in fear of financial troubles. Even with his iconic The Flinstones or The Jetsons, Hanna-Barbara isn't classic but more of a cult status.
Throughout the years, animation has been reduced and even with the decision of bringing cartoons from theaters to the small screen, was because of money and costs. This is why there isn't a whole lot of good content or high quality animation, because of costs and a large want of them, very quickly. This is why many are hoping for those to make animation because it's an art form and not to make it, just to make it.
SLOW RESPONSE
. Seeing exactly how animation is treated, just drops down into the deepest pits of my stomach. Seeing how animation could be easily disposable honestly hurts seeing how an art form could just be mass produced with little to no care about the end product. It's not right to define what are classics and what aren't either, to myself, Hanna-Barbara is one of my favorite animators as I grew up on a lot of his cartoons/older cartoons from a young age. I instantly recognize his style and I know what work he's done. But, budget does not define if an animation is good or not as well.
Sunday, April 19, 2015
How to be a Better Director, The Tips and Tricks (Blog# 47)
May You Listen
. Looking at this 15 tips video, it gave helpful tips on how to NOT be a total joke of a director and to not lose one's cool. Looking at it, it would seem that being a director you have to be supportive and the bigger person, don't pick fights and your ideas, sometimes, might not be the best and that's alright, you have a team for a reason, use them and help each other. By being the director, you have a vision and you want to create that vision, let the actors help you create that vision, help your actors out and move people around, be the leader of the team. Being a director, you have to think outside the box, or camera space, use viewfinders to look at your angles to see what the shot would look like. Being a director, you're the coach and people listen to the coach.
Deadlines are actually your best friend if you want to have multiple projects, set deadlines for yourself and just move on from there. And oddly enough, stay hydrate, keep everyone hydrated, we wouldn't want anyone fainting on set.
I Shall Listen
. These tips in this 5 minute video were helpful and I actually have more of a clear idea of what I need to do when I do my video's. Simply, don't be mean, you're all equals and your not the king of the castle just because you're the director. Other people's ideas and mindsets are not a bad thing for your idea of vision of the film, sometimes, improvised parts in movies are the best and it's true. I like getting ideas from other people since most of the time, mine are corny.
. Looking at this 15 tips video, it gave helpful tips on how to NOT be a total joke of a director and to not lose one's cool. Looking at it, it would seem that being a director you have to be supportive and the bigger person, don't pick fights and your ideas, sometimes, might not be the best and that's alright, you have a team for a reason, use them and help each other. By being the director, you have a vision and you want to create that vision, let the actors help you create that vision, help your actors out and move people around, be the leader of the team. Being a director, you have to think outside the box, or camera space, use viewfinders to look at your angles to see what the shot would look like. Being a director, you're the coach and people listen to the coach.
Deadlines are actually your best friend if you want to have multiple projects, set deadlines for yourself and just move on from there. And oddly enough, stay hydrate, keep everyone hydrated, we wouldn't want anyone fainting on set.
I Shall Listen
. These tips in this 5 minute video were helpful and I actually have more of a clear idea of what I need to do when I do my video's. Simply, don't be mean, you're all equals and your not the king of the castle just because you're the director. Other people's ideas and mindsets are not a bad thing for your idea of vision of the film, sometimes, improvised parts in movies are the best and it's true. I like getting ideas from other people since most of the time, mine are corny.
Animating with your Face (Blog # 46)
Should it be Done?
. As we all know, back in the day, animation used to be done by doing pencil drawings on cels for hours of end to create fluid animation up until the creation of digital animation and to do it with a click of a mouse. Though, now Adobe has been experimenting with the idea of motion capture animation using a webcam and microphone to create basic animated movements on a 2D character. The new program Adobe Character Animator was put up on Creative Cloud for a preview on the idea of the concept. It's even said that lip syncing would be possible if separate layers are named the different body parts so it would be an automatic thing to do in the program, to make it even more easier on the animator at hand.
Looking at the video at hand, the program gives in depth character animation opinions such as breathing and physics that gives the character more life. As well as connecting the microphone and webcam for action and lip syncing that could easily be done to modify the scale, rotate and depth of the character as well as eyebrows and emotions making it easy to not keyframe each scene.
It Don't Really Know
. The Adobe Character Animator is a good idea to think about, bringing motion capture animation to your laptop, minus the cost of that ridiculous suit with all those motion balls on it. Makes it much easier and less of a joke. The program looks interesting and easy to navigate from what the video showed and how all the programs work with each other, I like that feature like how AE and PR work with each other nicely.
Even with the potential of easy animation, it is still in the works and you could tell. It looks simple and not professional. It seems to be a thing you would play with and not makes serious work. Like how Skype or programs let you move characters with the camera. It's not a new idea. I just think it needs to be polished and why should people animate this way, it's like giving actors our jobs and, we wouldn't want that.
. As we all know, back in the day, animation used to be done by doing pencil drawings on cels for hours of end to create fluid animation up until the creation of digital animation and to do it with a click of a mouse. Though, now Adobe has been experimenting with the idea of motion capture animation using a webcam and microphone to create basic animated movements on a 2D character. The new program Adobe Character Animator was put up on Creative Cloud for a preview on the idea of the concept. It's even said that lip syncing would be possible if separate layers are named the different body parts so it would be an automatic thing to do in the program, to make it even more easier on the animator at hand.
Looking at the video at hand, the program gives in depth character animation opinions such as breathing and physics that gives the character more life. As well as connecting the microphone and webcam for action and lip syncing that could easily be done to modify the scale, rotate and depth of the character as well as eyebrows and emotions making it easy to not keyframe each scene.
It Don't Really Know
. The Adobe Character Animator is a good idea to think about, bringing motion capture animation to your laptop, minus the cost of that ridiculous suit with all those motion balls on it. Makes it much easier and less of a joke. The program looks interesting and easy to navigate from what the video showed and how all the programs work with each other, I like that feature like how AE and PR work with each other nicely.
Even with the potential of easy animation, it is still in the works and you could tell. It looks simple and not professional. It seems to be a thing you would play with and not makes serious work. Like how Skype or programs let you move characters with the camera. It's not a new idea. I just think it needs to be polished and why should people animate this way, it's like giving actors our jobs and, we wouldn't want that.
I Relate so Much ( Video # 18)
This is literally me sometimes at conventions, it's kinda funny. This is from one of my favorite animators on Youtube, she does a lot of fandom animations and it's pretty funny.
There is some crude language but, hey, it's funny.
FREAKY BUNNIES (Blog # 45)
ANOTHER WEEK IN THE DUST
Practically this week consisted of work and movie watching which, I really enjoyed for the fact, I've been waiting to watch Donnie Darko ever since I've heard we were gonna watch it. So, I was super glad we did that in class and just, Frank will forever be in my nightmares.
I wanna become a better storyteller with my movies because, my video ideas are all so corny like, really REALLY corny.
Ubcon was this weekend and let's just say, I had a whole lot of fun and Springtrap was a huge hit on Saturday, took a lot of pictures with people and even did the cosplay contest, I didn't win but there were tons of great costumes there! I EVEN GOT TO MEET JOHN PATRICK LOWRIE AND ELLEN MCLAIN AKA SNIPER AND GLADOS
they even gave me advice for when i go to college to study animation on taking acting classes and all that stuff, they were super sweet and amazing.


At the con actually, I scared the living daylight out of this one kid. As soon as he saw me, he screamed his head off and was almost on the verge of tears. I felt so bad and it was the second most awkward moment at the con. I took the head off and everything to try to calm him down. He actually thought I was Purple Guy and that was a moment I wont forget.
Summing it Up:

Practically this week consisted of work and movie watching which, I really enjoyed for the fact, I've been waiting to watch Donnie Darko ever since I've heard we were gonna watch it. So, I was super glad we did that in class and just, Frank will forever be in my nightmares.
I wanna become a better storyteller with my movies because, my video ideas are all so corny like, really REALLY corny.
Ubcon was this weekend and let's just say, I had a whole lot of fun and Springtrap was a huge hit on Saturday, took a lot of pictures with people and even did the cosplay contest, I didn't win but there were tons of great costumes there! I EVEN GOT TO MEET JOHN PATRICK LOWRIE AND ELLEN MCLAIN AKA SNIPER AND GLADOS
they even gave me advice for when i go to college to study animation on taking acting classes and all that stuff, they were super sweet and amazing.


At the con actually, I scared the living daylight out of this one kid. As soon as he saw me, he screamed his head off and was almost on the verge of tears. I felt so bad and it was the second most awkward moment at the con. I took the head off and everything to try to calm him down. He actually thought I was Purple Guy and that was a moment I wont forget.
Summing it Up:

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